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Interactive Fiction

At times the best way to know the rules of the interaction is to just jump into it and start clicking. If the are rules that are needed to be defined at the beginning, then it would prepare you for what is to come but not really give you the same sense of what the interaction is like. The prepared interaction is still having an expectation of what it will be like but at the same time not knowing what it will be.

It could be compared to driving in the way of starting to learn how to do it. The study guide tells you what to do and tells you what you will interact with but will not give the same experience as actually driving in a car.

In fiction, like reading a book, there isn't a sense of what will happen next or knowing what needs to be payed attention to beforehand. the best way to figure that out is to go into it blindly and interact with it without knowing what the rules are.

Comments (1)

Andy Cox:

Good comments. That's why we play games in this class and not just talk about them! From an author's point of view, knowing some "rules" might help make more interesting narratives.

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This page contains a single entry from the blog posted on October 29, 2007 10:27 AM.

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