
In Battlezone, due to limitation of technology the player character is visible on screen with simple line not solid render figure. Radar is a tool that indicate point of view. Point of view controlled by changes informational graphics, which indicate the player action. The point of view is move horizontally, unlike Star Wars which point of view is move both horizontally and vertically.
Computer-controlled characters and background are in the simplicity form of graphic abstratc representation.
Comments (1)
A good summary of the use of abstraction in a game we have played. Do you think the game would be more enjoyable if the graphics were more true to life? Or, is the wireframe aesthetic "right" for this game?
Posted by Andy Cox | September 20, 2006 10:51 PM
Posted on September 20, 2006 22:51