« Storytron | Main | Controller design »

midterm- tekken

I have provide research info include history of tekken and Namco in my earlier block.
The stage is base on the castle in Osaka, Japan. I use 3d program celled "vectorworks".

Himeji.jpg

As interior design major, most of my works is base on interior and not so much exterior I ever done so far. This is the first time I try to construct an exterior with complicate form. Since I came to CCA, my design base on minimal and clean approach. So in this project I want to try to construct 3d using traditional structure as a model.

tekken-midterm.jpg

The render is not properly well finish with vectorworks's render function. Fot the limit time I have, instead of using vectorworks to render all part, I use photoshop to map some part that wasn't render properly.

The problem I found is: If I want to render it to be more realistic, it would took me longer time to render and my com spec. probably need to be higher so it run faster.

Comments (25)

Andy:

Nice work. Perhaps you can try to import this model into 3D GameStudio.

What would be shown on the screen if one player was on one side of the structure and the other player on the other side? Normally in Tekken both fighters on the screen at the same time. Also you would have to allow for fighters falling to their deaths which is not normally part of the game, I think.

It might be nice to have each roof has a separate stage, getting smaller as you progressed.

webcam first sex

webcam first sex

sex boyfriend webcam

sex boyfriend webcam

Post a comment

About

This page contains a single entry from the blog posted on October 30, 2006 2:46 PM.

The previous post in this blog was Storytron.

The next post in this blog is Controller design.

Many more can be found on the main index page or by looking through the archives.

Powered by
Movable Type 3.31