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October 2007 Archives

October 1, 2007

video games and its impacted on war.....

worst day of my childhood life when my mom read an artical about violents in video games after one kid shot himself over everquest, For that reason I was never aloud to play everquest. an artical like that to me is the defination of "missing the point". the artical did nothing to talk about the boys state of mind, or poor parenting by his parents it just ranted about crazy theroies tieing violents to vidoe games. its aload of crap. I think the only thing that vidoegames have contributed to War is the technology. war and violents has been around long befor video games but thanks to the media I was never aloud to play everquest.... the sad thing is I was playing grand theft auto instead, thank god my mom never found an artical about that one.

October 3, 2007

This Game Should Have been a movie.

http://youtube.com/watch?v=N3fuj5ychUk&mode=related&search=

In the theme of showing a artistic game, I dont think you get more artistic that this. Fatel Frame2 is a story about two sisters that end up in a ghost town. this clip is the ending which after playing several times still creeps me out. the game has amazing directing and is very simmaler to playing your way through a horror movie. unlike other games with blood and gore this game does not focus on it, instead you find clue of the evil ways of the village. also your only weapon is a camrea that can stop ghosts. soo trippy I do not recommed you play this alone

October 10, 2007

thoughts on AFMP, and colonization a good serious game

I have noticed that it is a very risky move to make a serious game, because some cases have a chance to rob you of what I think the reason people play games in the first place; to escape from real life. This is one of the main reasons AFMP fails. One of the missions you can had out flyers, I can hand out flyers in Berkeley all day its not fun! I play warcraft because I don’t have magic power, I can’t heal people in real life. I was talking to my friend next door who is a lobbyist in politics and after he described his job it sound a lot like the game AFMP. So I told him about the game and asked him if he would play it, his response was “no, I hate my job”.

This doesn’t mean that all serious games are bad. For example, growing up I play a game call Colonization. It was a turned base game where the point is to discover America, build a colony, and at the end survive a revolutionary war against your mother country. The darkest part of this game was your ability to wipe out Indian tribes. I you were the Spanish you could kill them quicker and convert them to farmers and slaves with a missionary. All in the name of learning

for a free version
http://www.bestoldgames.net/eng/old-games/colonization.php

goldfarmers rap

this is a rap video about gold farmers in china, that sell gold to World of Warcraft players. http://www.youtube.com/watch?v=7KLKj7ETsB0&mode=related&search=

afmp

What could make a force more powerful, better?

I honestly think after view this game, the point is to prove that the establishment will win. In my campaign I played I believe I was trying to convert communist. After 3months of had work I successfully got 5 members of my team arrested and newspaper adds declaring that no one is for our cause. The sticky note interface and boring sky view of an uneventful city just reinforces the fact that being an activist is un-important, and in the end nothing changes. The interface alone is so crude that I viewed it as a stereo type of “well that’s what a sloppy liberal pothead would respond to right?” The all-star boredom continues with long text boxes of uninteresting reading about your cause. The lack of movement or the inability to move anything in the game makes a tomagoi keychain more exciting. The best plan I can think of to make this game better is to re-call all copies, burn them in a pile and start over.


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October 29, 2007

Indigo prophecy

Man what a fun game. I found it hard to pull myself away to write this review. I have always been a fan what I call the Cine-a-game genra, which I describe as a game that plot plays out more like a movie; the games focus is on telling a story and not about the interactive aspects as much. This is in no way the funnest game I played, the interface and game play is something to be desired. I have yet to figure out the proper way to handle the mult-color arrow controls and the camera angles in game are a little odd. All of this didn't bother me because as soon as the game starts I was caught. The graphics of the game arn't the best and I cant help but wonder what a updated version might look like say if the game was made for xbox 360.

I enjoyed the unique health bar which is desplayed in stress levels. This is very simmaler to one of my favorite games I have played in my made up cine-a-game catagory, eternal darkness of the gamecube, in this game the health bar was shown by your sanity, and the more insane you became the more the game would mess with you, by haveing fake flys crawl over you screen, to haveing you screen turn off, or giving you a error message were all your files are erased.

This game is just one of a great example if you have a good concept and Idea for a game, and if its exacuted fairly well, it will be a sucess. I think that even having a tiny part of interactiveness in a plot driven game has the power to compeletly emeres yourself in the of the game

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October 31, 2007

TYPING OF THE DEAD

in the spirit of hallween I found a great game,where you can kill zombies and improve your typing skills. it takes the orginal house of the dead game but you have to type to overcome the zombies.....

demo at
http://downloads.gamezone.com/demos/d2037.htm

About October 2007

This page contains all entries posted to Thom Speicher in October 2007. They are listed from oldest to newest.

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