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Indigo prophecy

Man what a fun game. I found it hard to pull myself away to write this review. I have always been a fan what I call the Cine-a-game genra, which I describe as a game that plot plays out more like a movie; the games focus is on telling a story and not about the interactive aspects as much. This is in no way the funnest game I played, the interface and game play is something to be desired. I have yet to figure out the proper way to handle the mult-color arrow controls and the camera angles in game are a little odd. All of this didn't bother me because as soon as the game starts I was caught. The graphics of the game arn't the best and I cant help but wonder what a updated version might look like say if the game was made for xbox 360.

I enjoyed the unique health bar which is desplayed in stress levels. This is very simmaler to one of my favorite games I have played in my made up cine-a-game catagory, eternal darkness of the gamecube, in this game the health bar was shown by your sanity, and the more insane you became the more the game would mess with you, by haveing fake flys crawl over you screen, to haveing you screen turn off, or giving you a error message were all your files are erased.

This game is just one of a great example if you have a good concept and Idea for a game, and if its exacuted fairly well, it will be a sucess. I think that even having a tiny part of interactiveness in a plot driven game has the power to compeletly emeres yourself in the of the game

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This page contains a single entry from the blog posted on October 29, 2007 1:18 PM.

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