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afmp

What could make a force more powerful, better?

I honestly think after view this game, the point is to prove that the establishment will win. In my campaign I played I believe I was trying to convert communist. After 3months of had work I successfully got 5 members of my team arrested and newspaper adds declaring that no one is for our cause. The sticky note interface and boring sky view of an uneventful city just reinforces the fact that being an activist is un-important, and in the end nothing changes. The interface alone is so crude that I viewed it as a stereo type of “well that’s what a sloppy liberal pothead would respond to right?” The all-star boredom continues with long text boxes of uninteresting reading about your cause. The lack of movement or the inability to move anything in the game makes a tomagoi keychain more exciting. The best plan I can think of to make this game better is to re-call all copies, burn them in a pile and start over.


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This page contains a single entry from the blog posted on October 10, 2007 2:31 PM.

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