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a force more powerful [catch-up post]

I totally forgot to blog my expectations for the game before we played it, which was lame because I actually did read the introductory section, so I guess I'll give a few thoughts on the aftermath:

The first time we played it, the game was pretty fun. "Oh hunger striking gets the guy out of prison. har har." But when I played it the second time it just felt really monotonous. Fraternize, fundraise, meet with ___, recruite ___, "the opposition is trying to recruite____", blah blah. And then when your only useful character gets sent to prison for publishing a website or something and can't get out because she lacks public recognition or something it just gets worse. I don't think a game needs action to be fun (see next blog), it just needs something more than a moral message and repetitive gameplay.

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This page contains a single entry from the blog posted on October 17, 2006 4:52 PM.

The previous post in this blog was show and tell: SERIOUS gaming.

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