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adventure games [new post, old subject]

I lost the handout you gave us to read so I didn't have anything to blog about. BUT after playing a few games I've got something to talk about.

First up: Adventure
Oh my GOD. I was getting vague flashbacks of wanting to stab my eyes out after "playing" that game when i was little. Maybe it wasn't fun because I didn't know how to speak the game's language, but I doubt it would have been worth it. I'll keep my 'choose your own adventure' books.

Next up: King's Quest
Alright, now THIS game was rad. While it did have a little action (re: "holy crap an ogre! I'd better move my character over here in a timely fashion") it definitely didn't rely on it and was really fun without it. The game did benefit from some snazzy graphics though. Even so, clicking the mouse or pushing the left arrow and watching the character move right where you wanted him to was refreshing after 15 minutes of:

> run ne

you are in the forest
>north

you are in a valley
>west

you stand in a stream, it forks in two separate directions
>go right

what?
>take the right path

...
>go left then?

you are in a forest
>GODDAMNIT

Comments (8)

Andy:

Good commentary! I used to have the same frustrations with Adventure, but it was so amazing to be playing anything on a computer that I pressed on.... KQ1 is one of THE great PC adventure games and way ahead of its time when it came out in 1984. It's a great example of innovative use of the technological constraints - e.g. faking 3d movement, and how good storytelling really matters.

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This page contains a single entry from the blog posted on October 17, 2006 5:02 PM.

The previous post in this blog was a force more powerful [catch-up post].

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