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midterm game / project [better late than never, huh?]

I totally forgot about blogging what we had planned for our midterm project a while back, so I'll talk about it now.

I realize the game may need some background info, so here goes: during the game, you fight huge monsters called Colossi and have to figure out how to defeat each one in some super obscure fashion. For example, there is one who is covered in armor and swings a giant club at you. To break through his armor you have to get him to smash his club into a big metal plate in the middle of the level, which will jolt him super hard and bust chunks of armor off. Then you have to lure him somewhere else and wait for him to swing the club at you so you can run up it (while it's stuck in the ground) and attack the areas exposed when his armor exploded.

When I was playing through the game, I had a ton of fun trying to figure out just how the hell I was supposed to take each one down. Until the last one... The final colossus himself doesn't seem that hard to to defeat, but chronic problems with the camera caused by the layour of the level make it a bitch to do what you need to do. Every other time in the game, you can do what you need to do once you figure it out. But against the last colossus you know what needs to be done but can't do it because the camera is going crazy and the game is slowing down because it's trying to render too much background and level information all at once.

So I figured for my midterm project I would redesign the final colossus. I already have a pretty solid idea in mind, one that will keep the dude overwhelmingly big without overwhelming the playstation (hopefully). And mine will be all around cooler and better and funner.

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Comments (1)

Andy:

Sounds good, look forward to seeing the results.

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