"..what was to go on the canvas was not a picture, but an event."
Video game producers were in a sense abstract painters. They tore something that was interactive down to its most basic and rudimentary forms. Unlike art though, video games never had a place in museums. They had a place in the hearts of millions of little boys and girls. Like art, the player must identify the key elements involved in the abstract piece, of interface.
The game, "Space Invaders" is more or less a player-surrogate. You are an earthling defending against invading aliens, but your character is represented by what appears to be a ship. The controls are simplistic and the narration is almost non-existent however, it still a portal in which someone can relate to and become a part of something completely abstract and different. They can become a part of a game and they can become a part of the story or actions involved in the simple computer generated graphics. Space invaders is simplistic in nature but more original and player-involved. You are the space defender against the space invaders.
As far as my mid term presentation goes, im torn between a ps2 game and a ps3 game. You told us in class, wed have to bring our system in and hook it up.
It might be easier for me to hook up my ps2 thus making my decision for me.
In any case, my game for my presentation will most likely be God of War2.
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Comments (1)
It seems to me that abstract painting came more from an ideological standpoint whereas abstraction in video games came more from necessity.
Posted by Andy Cox | September 19, 2007 11:05 AM
Posted on September 19, 2007 11:05