final project
A Conspiracy of Decency: The Game
Background:
During World War II only one European country occupied by Germany managed to keep nearly their entire Jewish population alive, Denmark.
When the Nazis invaded Denmark on April 9, 1940, the Danish government surrendered almost immediately to avoid conflict and further loss of life, and as such, the country was afforded extraordinary freedoms that other occupied countries were not. Though compared to the rest of Nazi-occupied Europe Denmark had it pretty easy, the Danish people resisted the occupation from the onset. Their resistance began with began simply by making the Germans feel uncomfortable at all times by ignoring them at all cost- leaving en mass from stores and busses whenever a soldier entered. As the occupation persisted, the Danish people escalated from passive resistance to acts of sabotage as the Nazis attempted to insinuate themselves more and more into their occupied territory. As part of the abhorrent policy, the Nazis began to insist on rounding up and deporting the Danish Jews to detention camps when this was found out, the people of Denmark rounded up the Jews and hid them until they could help them to escape across the Oresund to neutral Sweden.
Enraged by this action and escalating acts against the Nazis, the Nazi party forced the Danish government to resign and declared martial law; at this time, all hell broke lose.
The Game Part:
Unlike other WWII games like Call of Duty, Wolfenstein, and Brothers in Arms, Conspiracy of Decency would focus on the people who are not in the war zones, but in occupied territory, people who commit acts civil resistance, disobedience, sabotage are the main characters, not battle hardened soldiers. Conspiracy of Decency would be a Role Playing Game with the ability to play solo or with a multi-player option- there would be individual missions as well as group missions, with planned actions before the commencement of missions, similar in that regard to Company of Heroes. Single missions would include actions like stealing guns and ammunition from soldiers in social situations and selling them to adult members of the underground and passing out and posting up Anti-Nazi propaganda. Group missions would include actions such as blowing up supply trains, tanks, and barracks, rounding up people to put into hiding and finding fishing boats to send people to Sweden and running guns from Sweden to Denmark. The game would not end with sending the Jews to safety since the Germany occupied Denmark until 1945, the game would continue with more sabotage and striking and general blowing stuff up.
The characters are primarily teenagers, their group based on the Churchill Group, one of the first resistance groups to form at this time, it was composed primarily of 13 to 18 year olds, who were emboldened by the knowledge that they could not be seriously punished because of their age (if at all) since the police force remained under Danish jurisdiction, with the majority of the police force members of the underground themselves. The characters would be customizable and the game played in the third person rather than first person.
The beginning of the game would feature a movie, much like Final Fantasy and even World of Warcraft as a means of setting up the story and giving all the necessary background, it would be narrated by one of the Churchill Club members, perhaps the players own customized character. After giving the appropriate background and story set up, the player would be dropped into the game starting with some sort of group initiation, most likely a prank at the expense of a German soldier without getting caught, success of the prank allows acceptance into the group and the group then receives its first mission.
I think that by creating a game that featured identifiable characters, rather than idealized characters, someone who is young an impressionable playing the game might be empowered by the idea of young adults reacting to the horror of war in their own country and fighting back. While I don’t necessarily condone violent acts of sabotage, I completely understand that desperate times require desperate measures and these were most assuredly desperate times, furthermore, the focus of my game is more sabotage than body count, indiscriminate killing within the game is highly discouraged- blowing stuff up, highly encouraged. Perhaps a game targeted towards younger people based on extraordinary actions of young people in the past might help to wake some kids up and show them that they too, can have a voice.
So to sum it all up:
I chose to make a game relating to a popular existing genre, but with the focus on resistance to war rather then the body count inevitable in war. I chose to have the game targeted toward teenagers and young adults in hopes of inspiring, empowering, and educating them, as a means of showing that war is not the only answer- that fighting back does not mean taking lives. I think a game along these lines could provide that.
p.s. i'm having trouble uploading the picture of my character, i'll try again in the morning



