The turn-based strategy game A Force More Powerful (AFMP) has a great aim - the teaching of nonviolent resolutions to political problems - but after playing the game I desperately wanted to shoot something with a high powered weapon. Described as a "unique collaboration of experts", the game has the look and feel of a horse designed by a committee.

The list of problems with the game is endless - from a poor interface, excessive text, confusing game play, gratuitous 3D scenes with no interactivity, and mind boggling complex scenarios that make you want to fire up Half Life and frag some head crabs.
If one of the ideas of the game is to make one feel completely exasperated and depressed at the process of nonviolent resolution, then I award it 5 stars. In the hands of a gaming genius such as Sid Meier or WIll Wright the game could have been great, but as it is it stands as an example of how difficult it is to make a good game even if you have a good theme.